Live Leader Board Not working
I can’t really use the leader board feature right now, since I do time based ranking, but I did notice that when I try to look at the live leader board it does not work

Trent Bradburry About 2 months ago
Issues
Live Leader Board Not working
I can’t really use the leader board feature right now, since I do time based ranking, but I did notice that when I try to look at the live leader board it does not work

Trent Bradburry About 2 months ago
Issues
Optional Live In-Game Leaderboard Context
I’ve spent some time thinking through this and wanted to share an idea based on real-world game operations. There is no expectation that this would be implemented—this is simply offered as a conceptual suggestion in case it aligns with your roadmap. TL;DR / Bottom Line Up Front At game start, give teams a simple opt-in choice: No score or ranking displayed Live leaderboard / score displayed If enabled, display the team’s current score or time alongside the game timer, with leaderboard context. The concept is compatible with both time-based and point-based ranking models. Scoring Model Examples (High-Level) Time-Based Ranking Model (Example from My Use Case) All teams have a fixed amount of time to escape. Ranking is based on a separate performance score used only for comparison. Teams typically start near the top of the leaderboard and move downward as the game progresses. Point-Based Ranking Model (Your Current System) Teams start at the bottom of the leaderboard. As puzzles are solved, they move upward. Time can still factor into ranking to avoid ties at the top. Leaderboard Context (If Enabled) The #1 leaderboard position is always visible, so teams know the benchmark they are working toward. The lowest leaderboard position (e.g., last place that still makes the board) is also visible, so teams know: What they need to stay above Or what they need to surpass to make the leaderboard This approach: Gives point-based teams a clear target to climb toward Gives time-based teams a clear threshold they need to stay ahead of Keeps the display consistent across both scoring models If this concept is of interest, I’m happy to provide additional detail on the time-based ranking model or discuss how offering both time-based and point-based ranking options could give Game Masters more flexibility. Otherwise, I wanted to keep this at a high level and let your team decide what fits best.

Trent Bradburry About 2 months ago
Feature Request
Optional Live In-Game Leaderboard Context
I’ve spent some time thinking through this and wanted to share an idea based on real-world game operations. There is no expectation that this would be implemented—this is simply offered as a conceptual suggestion in case it aligns with your roadmap. TL;DR / Bottom Line Up Front At game start, give teams a simple opt-in choice: No score or ranking displayed Live leaderboard / score displayed If enabled, display the team’s current score or time alongside the game timer, with leaderboard context. The concept is compatible with both time-based and point-based ranking models. Scoring Model Examples (High-Level) Time-Based Ranking Model (Example from My Use Case) All teams have a fixed amount of time to escape. Ranking is based on a separate performance score used only for comparison. Teams typically start near the top of the leaderboard and move downward as the game progresses. Point-Based Ranking Model (Your Current System) Teams start at the bottom of the leaderboard. As puzzles are solved, they move upward. Time can still factor into ranking to avoid ties at the top. Leaderboard Context (If Enabled) The #1 leaderboard position is always visible, so teams know the benchmark they are working toward. The lowest leaderboard position (e.g., last place that still makes the board) is also visible, so teams know: What they need to stay above Or what they need to surpass to make the leaderboard This approach: Gives point-based teams a clear target to climb toward Gives time-based teams a clear threshold they need to stay ahead of Keeps the display consistent across both scoring models If this concept is of interest, I’m happy to provide additional detail on the time-based ranking model or discuss how offering both time-based and point-based ranking options could give Game Masters more flexibility. Otherwise, I wanted to keep this at a high level and let your team decide what fits best.

Trent Bradburry About 2 months ago
Feature Request
Documentation for Points System
I would like to see documentation on how to use your points system. I think the system looks promising, but I need to understand it better before I can fully implement it.

Trent Bradburry About 2 months ago
Feature Request
Documentation for Points System
I would like to see documentation on how to use your points system. I think the system looks promising, but I need to understand it better before I can fully implement it.

Trent Bradburry About 2 months ago
Feature Request